#pragma once

#include "resource.h"


enum Actions
{
	// Camera actions
	ACTION_CAMERA_MOVE_LEFT,
	ACTION_CAMERA_MOVE_RIGHT,
	ACTION_CAMERA_MOVE_UP,
	ACTION_CAMERA_MOVE_DOWN,
};

extern Input* g_input;
extern Camera* g_gameCanera;

CameraStrategy* createFreeCameraStrategy();